They Should be Flowers
Synopsis:
Set in a childlike world of play and wonder, They Should be Flowers is a multi-layered experience uses the latest VR technology to examine Canada’s long standing history of policing Black bodies told through the eyes of a child. Developed in parallel with production of the film, Karen worked with digital producer Henry Faber (Gamma Space) and development team Thousand Stars Studio to used VR’s sense of place and ability to manipulate perspective to invite users to experience the circumstances documented in the film. By using a game engine, rather than 360° video, the pieces work together to offer a more holistic understanding of the events that were witnessed.
Nominees:
Karen Chapman
Production Company:
Smallaxx